A List of Release Dates for Anticipated Titles until the End of 2017

We are in the final few months of 2017 with many games releasing every week.

I have prepared for you a list of release dates for the anticipated titles until the end of the year on Xbox One, PlayStation 4 and PC platforms.

October 2017

  • South Park: The Fractured But Whole – Xbox One, PlayStation 4, PC – October 17th
  • WWE 2K18 – Xbox One, PlayStation 4, PC – October 17th
  • Gran Turismo Sport – PlayStation 4 – October 17th
  • Dungeons 3 – Xbox One, PlayStation 4, PC – October 17th
  • ELEX – Xbox One, PlayStation 4, PC – October 17th
  • Real Farm Sim – Xbox One, PlayStation 4, PC – October 20th
  • Just Dance 2018 – Xbox One, Xbox 360, PlayStation 4, PlayStation 3 – October 24th
  • Destiny 2 – PC via Battle.net – October 24th
  • Assassins Creed: Origins – Xbox One, PlayStation 4, PC – October 27th
  • Wolfenstein 2: The New Colossus – Xbox One, PlayStation 4, PC – October 27th
  • Spintires Mudrunner – Xbox One, PlayStation 4, PC – October 31st
  • Disneyland Adventures – Xbox One, Windows 10 – October 31st
  • Rush: A Disney-Pixar Adventure – Xbox One, Windows 10 – October 31st
  • Zoo Tycoon Ultimate Animal Collection – Xbox One, Windows 10 – October 31st

November 2017

  • Call of Duty: WWII – Xbox One, PlayStation 4, PC – November 3rd
  • Xbox One X Console Release – November 7th
  • Super Lucky’s Tale – Xbox One, Windows 10 – November 7th
  • Nioh: Complete Edition – PC – November 7th
  • Sonic Forces – Xbox One, PlayStation 4, PC – November 7th
  • Need for Speed: Payback – Xbox One, PlayStation 4, PC – November 10th
  • Football Manager 2018 – PC – November 10th
  • L.A Noire – Xbox One, PlayStation 4 – November 14th
  • Lego Marvel Super Heroes 2 – Xbox One, PlayStation 4 – November 14th
  • Star Wars Battlefront II – Xbox One, PlayStation 4, PC – November 17th
  • The Sims 4 – Xbox One, PlayStation 4 – November 17th
  • Τhe Elder of Scrolls V: Skyrim VR – PlayStation 4 VR – November 17th
  • The Impatient – PlayStation 4 VR – November 22nd

December 2017

  • Doom VFR – PlayStation 4 VR, HTC Vive – December 1st
  • Horizon: Zero Dawn: Complete Edition – PlayStation 4 – December 5th
  • Dead Rising 4: Frank’s Big Package – PlayStation 4 – December 5th
  • Bravo Team – PlayStation 4 VR – December 6th
  • Fallout 4 VR – HTC Vive – December 12th
  • Okami HD – Xbox One, PlayStation 4, PC – December 12th
  • Resident Evil 7: Gold Edition – Xbox One, PlayStation 4, PC – December 12th

 

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South Park: The Fractured But Whole Season Pass Details

Ubisoft has announced the Season Pass Details for South Park: The Fractured But Whole on PC, PlayStation 4 and Xbox One.

DLC’s available to Season Pass owners will be as followed:

  • Danger Deck: where players will have to face the ultimate combat challenge in Doctor Timothy’s Danger Deck. They will be able to unlock exclusive costumes and artifacts. Danger Deck will be available in December 2017.
  • From Dusk till Casa Bonita: a new story where players will team up with The Coon and Mysterion to defeat a demonic presence at Casa Bonita. This content will be available in 2018.
  • Bring the Crunch: which will introduce a new story, including an all-new superhero class. It will be available in 2018.

In addition, the Season Pass will also include free Day One content:
Relics of Zaron (costume and perks pack), available on October 17th
Towelie: Your Gaming Bud (in-game buddy giving tips), available on October 24th  

The Season Pass will be available for purchase on October 17th for PC, PS4, and Xbox One platforms.

South Park: The Fractured But Whole is set to release on October 17th on Xbox One, PS4, and PC.

 

Spintires: Mudrunner Gets a New Gameplay Video

Focus Home Interactive and Saber Interactive have released today a new gameplay trailer for Spintires: Mudrunner and it will be available for PC and for the first time on Xbox One and PlayStation 4 consoles.

Spintires is an off-road vehicle simulation game taking players on the most hostile roads and harsh environments.

You can watch the new Gameplay Trailer for Spintires: Mudrunner below:

Spintires: Mudrunner will release on Tuesday, October 31st on PC, Xbox One and PlayStation 4.

 

F1 2017 New Sports Update is Live Now on PC and Soon for Xbox One and PS4

Codemasters has announced yesterday on Codies blog the patch 1.8 for F1 2017 and it is called Sports Update. The update is containing the much-requested updated liveries for F1 2017 cars and some new features such as a much more refined Spectator mode and more features. The Update is live now for PC players and it will be available very soon on PlayStation 4 and Xbox One platforms.

Updated Liveries

Codemasters has updated the liveries with the new patch. You can take a look at the updated liveries down below courtesy of Codemasters:

F1 2017 Livery 1.jpg

F1 2017 Livery 2.jpg

F1 2017 Livery 3.jpg

F1 2017 Livery 4.jpg

Spectator Mode

The new patch includes an all-new and refined Spectator Mode. You can take a look at it below:

F1 Spectator Mode 2.png

F1 Spectator Mode 1.png

The left side of the screen will feature a TV style broadcast element, which, along with showing the current running order, can also show different information, such as:

  • gap to the race leader
  • gap to the car ahead or behind
  • positions lost or gained
  • fastest lap times
  • current tyre compound
  • in the pits
  • number of pit stops

As a spectator, you’ll be able to control what information is shown. You’ll also be able to see live timing for the car you’re spectating, fastest laps, as well as sector specific yellow flags. If you don’t want to see any of this information as a spectator, though, you will be able to disable or enable as you please.

Photo Mode for Consoles

Codemasters is rolling out the Photo Mode for consoles. Photo mode allows players to capture amazing pictures and show them off to anyone they want. This mode was previously available only for PC players.

Patch Notes

Codemasters is also fixing some nasty bugs with 1,8 patch and you can take a look at the full patch list below:

New Features

  • New Spectator UI has been added to game.
  • LAN Mode has been added to PS4 and PC versions.
  • New Grid editor available in custom multiplayer modes.
  • Photo Mode is now available on PS4 & Xbox One.
  • Sports Update – Updated car and driver liveries.
  • Sports Update – Updated car performance levels.

Bug Fixes

  • Fixed an issue where continuing an online championship resulted in a crash.
  • Fixed an issue in multiplayer where blue flags were occurring at the start of a race once OSQ had finished.
  • Fixed issue where players could be disqualified at the end of a race if they were disqualified during the formation lap.
  • Fixed an issue in Multiplayer where the player position panel was showing incorrect positions when the spectating qualifying sessions.
  • Fixed a multiplayer issue where players were starting a race in the wrong cars after OSQ if host migration had occurred.
  • Fixed an issue where using an instant replay in practice and qualifying could cause the tyre models on all cars to disappear.
  • Fixed an issue with a flickering skybox during dynamic weather events.
  • Fixed an issue with lod popping on drivers heads when looking backwards with the camera during a race.
  • Fixed an issue where changing display resolution or Alt-Tabbing during gameplay caused severe lighting and graphical issues.
  • Fixed an issue where a white object was clipping through the players helmet.
  • Fixed an issue where tabbing out during a race in heavy rain caused water kick-up to stop working.
  • Fixed an issue with incorrect car images being shown in the standings screen after resuming a classic championship.
  • Fixed an issue where Jeff repeated that he didn’t receive your last message.
  • Fixed an issue where Jeff would use the wrong VO lines when requesting to box this lap pitting during practice programs.
  • Fixed an audio issue with the end of race commentary incorrectly stating a SC made an impact in the race after only a VSC was used in race.
  • Improved AI drivers ability when defending the inside line.
  • Improvements to AI pace balance between qualifying and race sessions.
  • AI Difficulty is now applied correctly in multiplayer sessions.
  • AI will now pit under the SC for optimal strategy instead of waiting for the SC to go in.
  • Player no longer told to catch SC when leading the race and already behind the SC.
  • Fixed an issue where the AI attempts to overtake a player with FW damage under SC conditions and then receive no penalties.
  • Increased the likelihood of SC & VSC periods occurring in online championships.
  • Fixed an issue where double points were being awarded for the AI when a player retired with terminal damage.
  • In career mode, players can now use the laptop and not lose the opportunity to compete in a invitational event.
  • Fixed an issue which could show incorrect development time in weeks on R&D parts.
  • Driver number No 1 appears on car instead of 0 after winning drivers championship.
  • Fixed an issue where stop-go penalties could be ignored without receiving a penalty.
  • Achievement / Trophy – Up to Eleven will now unlock correctly.
  • Added the 2nd DRS detection zone to Baku and updated track map video.
  • Added pre-set controls for Heusinkveld pedals.
  • Fixed an issue where the Thrustmaster TX wheel was displaying Xbox Icons for all rim presets.
  • Fixed an issue where gearbox wear would stay at 0% when using no assists and manual gears during a 100% race weekend.
  • Fixed an issue where tyre allocations were defaulting to balanced after returning to weekend set-up screen.
  • Rebalanced medium traction control performance.
  • Fixed an issue with the ‘Find Me’ button on the leaderboard scrolling 100 places rather than to the player’s position.
  • Fixed an issue where Sauber and Mercedes were always the most interested teams when reputation levels are maxed out.
  • Various other fixes and improvements.

 

The Sports Update for F1 2017 is now available on PC and it will be available soon for Xbox One and PlayStation 4 platforms.

In case you missed, my review on F1 2017 you can read it here!

 

 

 

 

 

 

 

F1 2017 Game Review

Formula 1 is the golden apple of the motorsport which features history, speed, strategy, tension, glory, passion and glamour. There are lots of going on in a regular F1 season and even things that aren’t available for viewers and fans. This year, Codemasters capture every single element that an F1 season can offer in their latest F1 2017 game.

Codemasters is bringing new features and elements to their Formula 1 games every year, but in this year’s game, there are lots of things going on, in comparison to the previous F1 games.

Let’s dive in the F1 2017 game review!

f1 2017 4

F1 2017 features all the F1 season changes including driver roster changes, new cars, and liveries. This F1 season is very shaky in real life, as there are driver changes in the last races, but Codemasters can’t really do anything about it, so players will drive with the drivers in their respective teams that started the 2017 season.

Codemasters offers also new driving experiences with eleven classic cars (one more car which was available with Day One Editions of the game and it will be available as individual DLC soon for those who missed it) which you can drive in special events throughout your career in the F1 2017 game.

f1 2017 5

The F1 2017 Career mode is more refined than ever before. You will start by picking an F1 team to drive for, each team has their own expectations from you and your teammate. If you pick a team, your agent will guide you through your contract in her office. Yes, you heard that right, players will have a look how things are done behind closed doors in F1 2017 game. You will also have for the first time your own engineer and discuss behind closed doors R&B upgrades for the car. Codemasters in addition to all of these new changes, they have added access to hospitality suites, and the motorhome giving F1 fans a better look at the F1 motorsport.

The career mode features all Practice, Qualifying, and Race sessions in the F1 2017 game. Players will be able to complete a variety of programmes in Practice sessions that will help you and your team to evaluate the car on the track and you will be able to pull data for your team to set strategies. Codemasters has added more programmes in the practice sessions of F1 2017. On the sessions, players will also have numerous objectives as well which they can complete, earning more Research Points. Research points are earned by completing each programme in Practice sessions and completing the sessions and beating the objectives that your agent will give you throughout your season. Research Points can be used for R&D development of your car, you can choose what to upgrade and how you want to develop the car further.

F1 2017 McLaren

Throughout the career season, players can research and equip several vehicle components. Each component can give you a much better performance on the track, but also they can fail to perform like intended. There are thousands of R&B upgrades that players can equip in their car and they can unlock them all by playing through ten seasons.

The vehicle components this time play an immersive role in the F1 2017 game just like the real thing. The components, like the power unit, gearbox, MGU-K, MGU-H and much more components can wear on the sessions. If you don’t make the necessary changes you will get less power and you will be unable to control the car. Some changes can also get you penalties just like the real rules of the motorsport, for example, you will receive a grid-penalty when you will get a gearbox change.

f1 2017 3

Throughout your career, you will be invited by a millionaire to drive some F1 classic cars from his collection on special invitational events. You will be able to drive cars like the legendary 2006 Renault R26 which earned Fernando Alonso his championship title in the 2006 season, the 2008 McLaren MP4-23 which earned Lewis Hamilton his first championship title in the 2008 season and much more legendary classic cars from 80’s, 90’s and 2000’s. In addition, to the invitational events in the Career mode, there are more championship events which you can win by driving the classic cars.

Codemasters has also added the F1 logos and the introduction statistics of the tracks which they air in F1 sessions on TV broadcast, just like the real thing. There are also some more realistic touches in the game, like the air horns and the on-track local commentators which viewers can listen on the track. The British commentator David Croft and a former F1 driver and now commentator Anthony Davidson are back on duty on the latest F1 game, but there is actually a big problem, sometimes the commentary is repeated and some other times it feels out of place, for example at the end of a race without safety cars they talk about a safety car in the session, but in reality there wasn’t.

F1 2017 McLaren 2

The career mode feels more immersive and it’s much more fun and realistic for the F1 enthusiasts than ever before.

F1 2017 features a Multiplayer Mode where you can race on any track of the F1 2017 season by driving the F1 2017 cars and F1 Classic cars as well. You can race with friends and random people. The Multiplayer Championship is back on F1 2017 where you can play a full F1 season driving with random people and friends online.

Codemasters, in addition to the twenty official tracks from the current season, they have added four brand new short circuits at Britain, Bahrain, USA, and Japan. They have also added the ability to drive the Monaco Circuit at night which it looks very gorgeous!

F1 2017 5

F1 2017 includes also the Event mode which offers events that are weekly or monthly which put you through many different scenarios. You can also play the classic Time Trial mode in which you can set lap times on any track and finally you can play the Grand Prix mode in which you can create an individual race weekend or build a series of races.

The handling of the cars in F1 2017 game has been refined and it’s enjoyable to drive the F1 cars as always on gamepad and steering wheels.

The physics of the cars work very well and they are pretty realistic, however, the T-Wings introduced in this season don’t shake when you go through a curb very clumsily. The rain model has been upgraded and it’s superb to drive under those conditions. In general, everything works pretty well on the track.

The damage model looks pretty realistic on the 2017 cars, however the same can’t be said for the F1 Classic cars. For the first time in an F1 game, you can get flat tires if you step on debris at fast speed. Generally, there weren’t many changes to the model, but it looks pretty well-made.

The technical department of the game is impressive. The graphics are spectacular, the tracks and the cars look great, however, there is still room for improvement on the face models. Codemasters’ engine offers wonderful textures in general.

f1 2017 1

The audio department of the game is just excellent like every year. The F1 2017 sounds pretty well and you can get goosebumps once again by listening to those engines of the F1 Classic cars that made history on the motorsport. Players can also listen for the first time the on-track surroundings like the on-track local commentator and the air horns just like the real thing.

F1 2017 has exceeded my expectations once again, as I haven’t thought that we will ever see the day to have so many details and content to an F1 game. F1 2017 has definitely improved over its predecessor. The developers have made an exceptional work on the F1 2017 title and I’m really looking forward seeing how they can top all of this next year. The game is very accessible to everyone whether you are an F1 enthusiast or not. The assists that are included in the game can help many new players.

f1 2017

I give F1 2017 an amazing 9/10 because it’s a very fun and enjoyable F1 game that offers so much content for the current season but it includes also the history of the motorsport with the F1 Classic cars. I can strongly recommend it to the F1 motorsport enthusiasts and I can suggest to new viewers of the motorsport, to check it out.

***Reviewer’s note: The game copy was provided by the developer/publisher for the purpose of the review.

 

 

Call of Duty: Infinite Warfare Halloween Event is Live Now

Infinity Ward and Activision have announced a Halloween Event for Call of Duty Infinite Warfare on all platforms.

The Halloween limited-time Event for Call of Duty Infinite Warfare called Halloween Scream allows players to acquire all-new Halloween-themed loot, participate in XP-boosting events, play through a new zombies mode and receive exclusive free items only available during the event. The Halloween Scream Event is live now and it will end on November 1st.

The Gesture Warfare Comeback

Infinity Ward has brought the Gesture Warfare mode back. Gesture Warfare gives players the opportunity to kill enemies with deadly gestures. The mode is live now until October 12th.

New Boss Battle Mode for Zombies

Boss Battle mode, which starts on October 13th, allows players to take on their favorite final bosses from each of the Infinite Warfare zombies modes. It begins with the first chapter, Zombies in Spaceland, and continues with the following chapters becoming available, two per week, ending with the ultimate battle in The Beast from Beyond (players must own DLC packs to access DLC chapters).

Carnage Playlist

Carnage is a Multiplayer map that is part of the Call of Duty Infinite Warfare DLC 4 Pack – Retribution.

The Carnage map will be free to play on its own playlist and many modes in the rotation and with Double-XP for all players from October 12th to November 1st.

New Customization Items and Free Gifts for all players

Infinity Wars has added Halloween-themed loot on customization items that are available via Supply Drops like new skins for Rigs, Camos, weapon variants and much more.

Players will receive a free Halloween-themed Supply Drop at the beginning of each week and a free Halloween-themed cosmetic item every Friday, along with one final gift on October 30th.

To receive the free items during Halloween Scream, players need to log into multiplayer between Monday and Friday morning while online and visit the Quartermaster. Each week, the Supply Drop will be available between Monday morning and Friday morning, Pacific Daylight Time, and the cosmetic items will be available between Friday morning and Monday morning, PDT. Exact times may vary.

You can visit the official website of Call of Duty Infinite Warfare for a much better illustration of the Halloween Screm Event.

 

Star Wars Battlefront II Multiplayer Beta has been Extended for two more Days

Electronic Arts have originally scheduled to end the Star Wars Battlefront II Multiplayer Beta today, but now it has been extended.

The extension has been announced through the Official dedicated website for Star Wars Battlefront II saying that the Multiplayer Beta will end on October 11th at 4:00 PM UTC.

The Star Wars Battlefront II Multiplayer Beta is open to everyone on Xbox One, PlayStation 4 and PC for two more days!

Star Wars Battlefront II will be released on November 17th on Xbox One, PlayStation 4 and PC.

Conan Exiles Xbox One and PC Patch has Released Today

Funcom has released today a huge patch for Conan Exiles on Xbox One and PC. Starting today, the Xbox One version is on parity with the PC version of the game.

Here are the patch notes for the Xbox One/PC patch which happened today on Conan Exiles:

Sprinting and wielding improvements:

  • Sprint will automatically sheathe your weapons. We refactored this system to make it depend on the character state instead of the sprint gamepad input. The benefits are subtle but this change allowed us to improve the handling of sprint when combined with other states like jumping and climbing.
  • Your weapons will autowield when you stop sprinting. You can override this behavior by sheathing your weapons manually with the wield/sheathe button (Y on gamepads).
  • If you are in the air when you stop sprinting, you will autowield when you land.
  • You can continue sprinting after a jump. This works after landing from climbing and sliding as well. If you hold sprint down, you won’t unsheathe your weapons when you land.
  • Attacking while sprinting autowields.
  • Pressing the wield/sheathe button while sprinting stops sprinting (and wields).
  • Increased the leniency of the turning clamps during sprinting. The player character will only get kicked out of sprint when attempting very drastic turns. Also, it is now possible to run diagonally while sprinting without breaking out of sprint.
  • Characters now properly get out of the sprinting state if they run out of stamina or stop moving completely.

PS: It is still our intention to add an option where players can disable the automatic wield/sheathe behavior entirely. With that option, your character won’t be able to sprint unless you’ve unwield your weapons by using the wield/sheathe button.

PPS: It is also still our intention to treat certain tools differently than weapons so they don’t get put away when you sprint.

PPPS: We are looking into ways to show which weapons you have sheathed.

Graphics optimizations:

The art team has overhauled the textures and graphical meshes in the game. 10 people have been working for 4+ weeks to drastically reduce the number of triangles in building pieces, foliage, destructible meshes, weapons, armor and non-humanoid creatures. Basically most 3D models in the game have been optimized.

Players probably won’t see a huge visual difference, but this will have a positive impact on performance (memory usage, framerate, streaming in assets)

Character handling improvements:

Holding down the attack or block buttons during wield/dodge/knockback and other special character states will now attempt to execute the action when the special state ends. This change improves the smoothness and responsiveness of combat, especially when switching weapons, getting hit, blocking and dodging.

Some examples of what this change does:

  • You can now hold block during a dodge and the character will actually go straight into block when the dodge is over. You can do the same with an attack.
  • You can hold down block to keep blocking after you recover from a knockback/hit confirm.
  • No more having to press the block button again after getting hit.
  • This change applies to the wield action as well; you can press and hold attack while sprinting to execute an attack when the wield animation is over.
  • If you were harvesting with, say, a hatchet, you can press and hold attack while sprinting to autowield your hatchet and swing as soon as the wield animation is finished.

Dodge is now allowed during wield animations.

Equipping two items at the same time (which can happen during autowield and when you press the wield/sheathe button) will prioritize the animation of the weapon in the main hand instead of the offhand (i.e. your sword instead of your shield). This will improve the visual feedback in situations where it felt like your weapon wasn’t working during the wield action because you couldn’t see it playing a wield animation (your shield was playing it instead of your sword).

Temperature system changes

  • The temperature system will now change more slowly – meaning that moving from one area to another will still apply the same temperatures but it takes longer to reach the target temperature
  • Changed temperature system popups. Temperature system now progresses (from coldest to hottest); “Frostbite, Extremely Cold, Very Cold, Cold, Normal, Hot, Very Hot, Extremely Hot, Overheating”
  • Drinking from the waterskin and the water-filled flasks will now give a cooling effect.
  • Swimming reduces temperature by a small amount.
  • It should now be possible to eat ice and get a cold buff
  • Fixed damage on “Very Hot” buff, “Very Cold” buff and “Extremely Hot” and “Extremely Cold” buffs. The damage has been removed from the “Very” versions and slightly lowered for the “Extremely” versions
  • The screen edge effect for temperature (de)buffs have been modified to be less intrusive
  • Frost bite damage has been increased
  • The following items now provide correct temperature protection:
    – Sandstorm Breathing Mask
    – Darfari Speaker Mask
    – Leather Workgloves
    – Climbing Gloves
    – Climbing Boots
    – Black Hand Vest
    – Black Hand Trousers
    – Relic Hunter Turban
    – Relic Hunter Shirt
    – Relic Hunter Gloves
    – Relic Hunter Trousers
    – Relic Hunter Boots
  • All of the above now grant anti-heat bonuses, except for the leather workgloves that give a +2 temperature.
  • Exile Heavy armor now increases temperature as follows:
    – Normal: +5
    – Exceptional: +8
    – Flawless: +13
  • Exile Medium armor now increases temperature as follows:
    – Normal: +5
    – Exceptional: +8
    – Flawless: +13
  • Reptile armor now decreases temperature by a total of –15

General Bug Fixes and Improvements

  • Exploit Fix: Fixed a way to duplicate explosive jars
  • Exploit Fix: You can no longer interact with objects through walls
  • Added option for locking containers (Containers owned by clan are lockable/unlockable for all members of that clan)
  • Removed the mighty invisible wall around an NPC camp tent so it would stop blocking arrows
  • Fixed an issue where doors in The Dregs dungeon wouldn’t open
  • Fixed an issue where the client would crash if an item disappeared from your hotbar and another item was placed on top of it
  • The inventory that opens when interacting with unconscious players now has navigation
  • It should now be possible to build on Static Meshes
  • The NPC resurrection wizard has re-learned an improved version of his resurrection spell that should now bring NPCs back to life correctly
  • Players can now build foundations on foliage buildings (most Acheronian buildings are)
  • Shellfish trap now has collision with players and NPCs
  • Windows, doorways and fences should no longer snap part way up foundations
  • Mitra has graced his T2 and T3 altars with his presence, and the flames should no longer be offset
  • Komodos should now die properly, open-mouthed with their tounge sticking out
  • The dead NPC that drops Razma’s journal 3 should now have a face that doesn’t look messed up
  • PvP death notifications should now appear when a player logs back in after being killed offline
  • You should now be able to use items when they’re in containers (click the “More” button)
  • Dying from poison should now show the name of the person who poisoned you
  • Items that don’t need to be on your hotbar should no longer appear on your hotbar when crafting them
  • Equipping arrows to a bow in the radial menu will add the arrows to the bow properly
  • Fixed a case where players could lose movement control and the ability to chat if they opened chat with Vanity Cam
  • ctivated
  • Fixed some issues where players were not allowed to build in places where they should
  • Fixed an issue where characters could temporarily lose their saved appearance when logging in
  • You should no longer be able to sprint in the air
  • Closed up a hole in the ruins to prevent players from placing bedrolls inside it
  • Extended the wooden backplate on all trophies so they can be attached properly to walls
  • Stacksizes of trophies have been increased
  • Hyena Head Trophies can be placed on the outer side of walls.
  • Small correction to the cold stage 3 buff where it did not do hunger damage
  • Updated Lore Objects Table updated with placeholder images for notes
  • The Kingslayer Polearm now uses stamina as intended
  • Exceptional Star Metal Hammers no longer requires the player to know a recipe they can’t learn anywhere
  • Arcos The Wanderer no longer teaches the player an emote they know by default. Arcos now teaches the “Clap Small.” emote
  • The Stygian Brazier and Stygian Tripod Brazier should now have the correct names
  • It should now be easier to place down placeables
  • Shemite and Zamorian dancer outfits are now available from armorer thralls
  • Cooking thralls can now be placed at stoves
  • All T3 Carpenters give recipes for; Flawless Crossbow, Flawless Heavy Crossbow, and Flawless Hyrkanian Bow. These can all be crafted by the player once they’ve learned the base feat for each item
  • Players should no longer be prompt spammed when trying to enter The Black Keep
  • NPC’s should no longer spawn on the archways above Skulker’s End
  • Harlot diary page on The Broken Highway has been relocated to the river area
  • The Keychest in the Abandoned keep should no longer give you keys if you already have one
  • Updated the Underwater breathing buff to not check every tick
  • Giant King (and ghost version) should now have a hitbox and can be damaged
  • Wall braziers can now be destroyed
  • World Loot Chests can be destroyed by punching them (about 8 hits)
  • Added mechanics to allow players to lock/unlock containers
  • Arrows can now be picked up by players after they’ve hit something unless they break on impact
  • Fixed an issue where players could make foundations float,
  • Fixed a clan window crash
  • Players who try to spawn inside mountains should now be sent to the desert instead
  • Black Ice Crenelated walls now correctly deal damage to climbing players
  • Exploding Imps now drop Explosive Glands again
  • Clan owner can now promote another member to Leader

Balance and Gameplay Fixes

  • You can only repair an item if you have the recipe for it.
  • You can repair Exceptional and Flawless items, but it needs to be done in a workbench with a thrall
  • AI improvements – Split ranged and melee fighter behaviors. Allowed move and shoot for archers
  • Directional movement now rotates entire character instead of blending different rotated animations when using gamepad and playing in third person
  • Undead creatures should now do damage properly
  • Fixed some wrong spawn entries which spammed the logs
  • Added pop-up hint to Star Metal meteors when players try to harvest the outer shell with tools. Star Metal core can now be harvested with all tools, but black ice tools give the most resources
  • Dragon Hatchlings (both red and green), Green Dragon and Crocodile Boss should now be tougher and drop correct resources
  • Thrall specialty recipes should now be in the recipe slots, not the Thrall slot
  • When multiple players help kill a monster the XP is now distributed among everyone that contributed damage.
  • It should no longer be possible to do damage with an Avatar once the summoning duration has ended
  • Added an option to disable autowield. The default is off, which means autowield/autosheathe. If the option is turned on sprint will not work unless your hands are empty. Players can still press X to sheathe when in automode to achieve a similar behavior
  • Fixed the water volume in the lake near the 3 towers
  • Added correct collision to Acheronian ruins to prevent players from getting stuck
  • A map marker will now point to where you died.
  • You should now gain the correct amount of experience points when discovering something
  • Black Ice is now a required ingredient in repairs for Black Ice recipes
  • Black Ice nodes correctly give out black ice resources
  • Fur can now be made into leather in a tannery
  • Recipes for: Honeyglazed Roast, Honeyed Eggs, Mystery Meat Soup, Honeyed Gruel, Honey Jerky, Honeybread, Ice Tea have been added to cooking thralls
  • Reduced the weight of hardened steel armor and the Silent legion set
  • Players should no longer repeatedly be able to dismantle/craft Explosive Jars for infinite XP. Dismantled Explosive Jars no longer refund Earthenware Jug or Dragonpowder
  • Reduced the amount of berries required for Berry juice
  • Made it possible to place Shellfish traps in shallow water
  • Fixed root motion attacks on Boars, Bears, Crocodiles, Rhinos, Frost Giants, and Death Knights and they should no longer teleport after they’ve finished charging.
  • Loot specific to The Frozen North should now be available in loot chests in that area
  • Ice + Glassflask in a campfire will now make a filled Water flask
  • Thirst will now automatically replenish itself to 100% when first submerged in water
  • Minor tweak to loot tables to add bolts.
  • The Cry-for-Help radius of humanoid NPCs have been reduced significantly. This will make it a bit easier to break camps and not have to face hordes of enemies all the time (although it will still happen if the player is not careful)
  • Crafting times have been tweaked for most recipes in the game to about half. This change will be most notable for weapons and ammunition such as bolts and arrows. Some food items are also significantly affected
  • Reduced the droprate of Black Ice for the Ice Rocknoses.
  • Tier 3 sandstone fences now have the correct material costs
  • Dragonpowder and Explosive Jars no longer have decay timers
  • Glacier-crack now does less damage
  • Crafting cost for Pillars have been reduced by 50%
  • Fixed an instance where you would incorrectly equip previously equipped weapons.
  • Crafting cost for Hardened Steel and Star Metal hammers have been increased
  • Telith’s Lament, the Kingslayer Polearm and the Deathbringer axe have had their stats adjusted upwards
  • Black Ice Longsword and Broadsword should now have different stats
  • Hardened Steel spears should now have armor penetration
  • Armor penetration has been increased for daggers
  • Damage on daggers have been lowered
  • Doors will now close automatically after about 30 seconds
  • Black Ice recipes, Silent Legion recipes and the King Beneath polearm recipes should now require the player to know Starmetal or Hardened steel feats before learning them
  • NPCs should be easier to capture using the fiber bindings
  • Placeables can now be interacted with underwater
  • Switching weapons in midair should now work again
  • The Crude Wooden Bowl can now be interacted with properly.
  • Highland wine can now be crafted correctly
  • You will now only get Tar when dismantling Explosive Jars

Cinematics

  • Moved a ghost cinematic to the correct location
  • Added falling boulders and frozen rocks

Performance and Tech Fixes

  • Fixed an issue where parsing remote address with no port produced port number zero instead of default port
  • Various minor tech fixes
  • Fixed an issue where precaching would break mods
  • Various crash fixes
  • Fix for local weather controller and rain/snow environments
  • Fixed missing BP_ServerSettings default
  • Data tables re-export, re-import and localization regeneration
  • Changed priority on how buildings are loaded in. Buildings closer to the player are now prioritized. This, along with containers being lockable, should help combat “ghost raiding”
  • Set up asyncronous loading and cache handling of building items to prevent stalls and overeager memory usage
  • Code improvements for character creation
  • The loading screen should no longer last forever
  • Removed log spam for creatures failing to spawn
  • There should no longer be log spawn when equipping Black Ice Wooden Ceiling and Doorway
  • Auto-running with the map open should no longer crash the game
  • The loading screen shouldn’t disappear and re-appear for a few seconds during loading
  • Added a BuildingPreloadRadius-server setting
  • TickFunction cleanup and optimizations
  • The Abandoned Keep map has been split from the teleporters that are now placed in their own level. This should hopefully reduce the amount of assets loaded in at the same time
  • Fixed inventory latency/freeze
  • Fixed a client crash related to blueprint dependencies
  • Removed log spam for creatures failing to spawn

Audiovisual Improvements

  • Overhauled all destructible meshes to reduce the number of polygons in each mesh:
    • Avg. triangle count before optimization: 48227
    • Avg. triangle count after optimization: 9596
    • Avg. triangle reduction: 85.5%
  • Runestones without written lore no longer have the lore display pop up
  • Minor inventory UI updates and improvements
  • Visual improvements to Server Settings UI
  • Text fields are now as big as they should be
  • Behind the scenes fixes and improvements to character creation
  • Improved snow particle effect and fixed visibility issues with weather
  • Optimized bushes
  • Fixed the sidebars for the new crafting stations.
  • Grease orbs should no longer leave a weird line effect when thrown at walls
  • Fixed an issue where corpse near spawn area looked distorted
  • Added additional animations and tweaks to crocodiles
  • Improved buttons in Feats window
  • Hosting player should now have a nameplate on a single-player/co-op server
  • Updated graphics on the radial menu so it’s consistent with the shortcut bar
  • Changed and muted audio volume for weather because it ruined all other sounds
  • Labels on hotbar should now update to reflect current keybindings
  • The inside face on Black Ice reinforced Walls should no longer flicker
  • Various animation fixes for Frost Giant, Death Knight, Sewer abomination and other NPCs
  • Slope tilting corrections and adjustments for elephant and mammoth
  • Fixed the textures on the Children of Jhil monster
  • Fixed hitboxes for scorpion attacks
  • Tweaked Shaleback ground smash attack so it can’t rotate right after it smashes the ground
  • Added some anticipation to the crocodile basic attacks
  • Gave scorpion tail attack longer anticipation and more recovery time
  • Updated Avatar User Interface
  • Fixed flipped Acheronian wall piece near Dogs of the desert
  • Fixed a floating fence in dogs of the desert camp entrance
  • Replaced Camp watchtowers with Static ones. (so they can be seen from far away)
  • Half-buried Ymir statue should now have collision
  • Drawing your weapon and harvesting iron ore should now have the correct sounds
  • Highland trees should now have sound when they are chopped down.
  • Replace barrels in the Highland camps with barrels players can’t destroy
  • Replace beds in the Highland camps with beds players can’t destroy
  • Fixed compression artifacting on lore tablet glow
  • Black/White Ice textures have been visually improved
  • Fixed grass materials so they look right from all angles
  • Bracketed Torch should now use the correct fire texture
  • Increased radius for lightsources
  • Red and green dragon hatchlings should now have the proper collision
  • Make dryer visually update when putting in dried fish/raw fish/meat/dried meat
  • The spikes in the black keep spike traps should now come out of the walls as they kill you
  • Frost temple – the Smith no longer spawns inside the Frost Smithy
  • Light from light-sources has been slightly reduced. This should alleviate some of the FPS drops players were having in their bases
  • We now show Attributes description when one of the buttons is selected with a controller.
  • Added missing crafting station images
  • Fixed a problem with loss of recipes/recipes going invisible. “Lost” recipes are returned to recipes window.
  • Text input for message of the day is now easier to use both on Xbox